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Old Sep 14, 2011, 04:40 PM // 16:40   #561
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Way too many res skills and an SoS Rit>SoGM.
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Old Sep 14, 2011, 07:21 PM // 19:21   #562
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Quote:
Originally Posted by liuu View Post
English isn't my main language so I just wanted to clarify this phrase.

Do you mean that if your hero casts Pain (for example), and you cast Pain also, then one will override the other, one will be kept up while the other dies.

Or do you mean that a single character casting his own spirits will have some that will override the other?


Thanks.

*edit*

Also, I want to try running a discord hero build. I'm just not sure what to do with Razah. Would it be overkill to make him into a 4th discord necro? Or should I use him as a 3rd mesmer? Or is it best to just use to cookie-cutter build and make him a 2nd ritualist?

Personally I like using 3 mesmers, but if it's totally useless then there's no point using him as a mesmer.

Heres a quick team build I made using 3 mesmers. The main character build is something quick I put up just so it wouldn't be empty so ignore if it sucks, probably wont use divine boon.

http://img832.imageshack.us/img832/5...siblebuild.jpg
As mentioned above, a SoS rit is far better then a SoGM rit. Also you can only have one type of spirit active in the party at any time. If Party member 3 cast Pain and then Party member 4 cast Pain after that the new Pain spirit will override the old one.

Honestly, Discord isn't that good overall. The only reason it was popular was because it was incredibly easy to use and people can take it no matter which profession the player is. However it is fairly lacking in pretty much every area compared to a decent tailored party. The reason is because while yes, Discord does pretty nice single-target damage, it also takes up a lot of casttime and it has really subpar AoE. But if you feel like playing it you obviously should do so.

Anyway, on Razah. It depends really. If you are playing any high-end PvE a defensive ST-rit is just mindbogglingly amazing. It helps so so much when facing casters. However if you don't feel you need or want a ST-rit a SoGM rit or a third mesmer are both solid choices. I personally use three mesmers at the time and it works fine. If you feel you have too much situational damage with three mesmers you can always take a copy or two of Spiritual Pain.

If you are determined to play a Discord-setup the one you posted looks fine. Aside from the SoGM rit the only things I would change is taking FomF instead of Resurrection on your mesmers, dropping Resurrection on the Necro and, if possible, take a ST-Rit.
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Old Sep 14, 2011, 10:05 PM // 22:05   #563
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Right now I'm using this build here with Razah as a mesmer and a paragon.

And while it does rule I was wondering if a discord team was better since I often hear about it. I guess I'll keep my necros to what they are now.

Might also try a ST rit, I'm guessing this is a good start?

Thanks for your help.
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Old Sep 15, 2011, 08:34 AM // 08:34   #564
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Originally Posted by liuu View Post
Right now I'm using this build here with Razah as a mesmer and a paragon.

And while it does rule I was wondering if a discord team was better since I often hear about it. I guess I'll keep my necros to what they are now.

Might also try a ST rit, I'm guessing this is a good start?

Thanks for your help.
Ya that teamsetup is solid, but don't be afraid to experiment.

Anyway, on the ST-rit. To be honest, the only thing that are mandatory on a defensive ST-rit is 12 Spawning Power (for 3 ST charges), some points in Communing and ST+Shelter on your bar. The link you posted is a nice start, but keep in mind that the more spirits you have the less frequently you can cast Shelter. That is doubly true if you have minions in the party since they tend to burn through Shelter pretty fast. Personally I'm not a fan of most Communing/Spawning Power skills in general, aside from ST+Shelter obviously, so I tend to go hybrid on my ST-rits. A ST-restoration hybrid works pretty well, at least if you have BiP in the party. Otherwise a ST-domination hybrid with a couple of Domination signets for some bonus damage works good as well. Those builds are far from the norm though and if you are new to ST-rits in general you might want to start off with some variant on the build you linked.

Best of luck.
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Old Sep 15, 2011, 12:10 PM // 12:10   #565
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Following from last post this is what I've settled on. I've just been doing some vanquishing and hard missions on this. In DoA I did normal Ravenheart Gloom. I'm not sure how it would hold up in harder places.



Uploaded with ImageShack.us

I don't know about the double smiting monks. 2 RoJ on a balled up force = dead though. A defensive rit would be good I think but the minion master is a very good addition to the team.
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Old Sep 15, 2011, 01:26 PM // 13:26   #566
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RoJ is great but doesn't it make the enemies scatter everywhere?
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Old Sep 15, 2011, 02:13 PM // 14:13   #567
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Aviaway
RoJway
1 WoH
1 Savannah
3 Discord
2 Discord
1 SoS
or
3 RoJ
1 Panic
1 Panic
1 Psych

----------

Quote:
Originally Posted by liuu View Post
RoJ is great but doesn't it make the enemies scatter everywhere?
Not really.. They usually get stuck with the minions and damage from everywhere..

----------

Quote:
Originally Posted by murphyj View Post
Following from last post this is what I've settled on. I've just been doing some vanquishing and hard missions on this. In DoA I did normal Ravenheart Gloom. I'm not sure how it would hold up in harder places.

http://img845.imageshack.us/img845/434/team1h.png

Uploaded with ImageShack.us

I don't know about the double smiting monks. 2 RoJ on a balled up force = dead though. A defensive rit would be good I think but the minion master is a very good addition to the team.
Only 2 res works with your heroes ?

Last edited by Aviator The Hunter; Sep 15, 2011 at 02:16 PM // 14:16..
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Old Oct 12, 2011, 12:42 PM // 12:42   #568
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I've recently come back to the game after around 5 years and am now looking to complete my HoM. I'm currently using this build:



It seems to work quite well for the content im running at the moment (normal mode nightfall missions). I've also tried 3 discord/2 mes/2 rit and this 5 mesmer build seems to be a lot faster. Any suggestions on how I can improve it?

Also I'm unsure how I'm soposed to be runing and equiping my heroes. I think I'm meant to give them spears and shields although I don't know. On runes I have no idea.

Last edited by Amo1; Oct 12, 2011 at 12:45 PM // 12:45..
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Old Oct 12, 2011, 01:38 PM // 13:38   #569
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Quote:
Originally Posted by Amo1 View Post
I've recently come back to the game after around 5 years and am now looking to complete my HoM. I'm currently using this build:

http://img836.imageshack.us/img836/3...template1j.jpg

It seems to work quite well for the content im running at the moment (normal mode nightfall missions). I've also tried 3 discord/2 mes/2 rit and this 5 mesmer build seems to be a lot faster. Any suggestions on how I can improve it?

Also I'm unsure how I'm soposed to be runing and equiping my heroes. I think I'm meant to give them spears and shields although I don't know. On runes I have no idea.
You don't have any Prot skills and both Empathy and Backfire are fairly underwheliming in PvE.
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Old Oct 12, 2011, 04:46 PM // 16:46   #570
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Originally Posted by Outerworld View Post
You don't have any Prot skills and both Empathy and Backfire are fairly underwheliming in PvE.
So what would you suggest instead?
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Old Oct 12, 2011, 06:59 PM // 18:59   #571
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Originally Posted by Amo1 View Post
So what would you suggest instead?
Depends; you could lose the Inep mesmer and bring an ST rit perhaps or maybe you could make one of the necs N/Mo and bring prot on it. While that may leave you short on healing, it would be a lot better than having to rely on the mesmers alone for damage reduction.
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Old Oct 13, 2011, 08:50 AM // 08:50   #572
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Quote:
Originally Posted by Amo1 View Post
I've recently come back to the game after around 5 years and am now looking to complete my HoM. I'm currently using this build:

http://img836.imageshack.us/img836/3...template1j.jpg

It seems to work quite well for the content im running at the moment (normal mode nightfall missions). I've also tried 3 discord/2 mes/2 rit and this 5 mesmer build seems to be a lot faster. Any suggestions on how I can improve it?

Also I'm unsure how I'm soposed to be runing and equiping my heroes. I think I'm meant to give them spears and shields although I don't know. On runes I have no idea.
You say that you've been doing NM missions in Nightfall with this build.

Given that most of Nightfall NM is easily completed with old-school Sabway (3 hero/4 hench), with your 7H build you need to up the ante a bit and give it a good workout with some vanquishing or elite areas.

Then come back and tell us how you fared and you'll get some good suggestions for improvement. But before you start you could provide the casters with 40/40 weapon/off-hand sets (expensive but worth it). Superior runes on head-pieces, best vigor runes you can afford, then survivor insignia on chest and legs (though some would argue that +armor insignia are better).
Good luck!

Last edited by shanaya; Oct 13, 2011 at 08:56 AM // 08:56..
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Old Oct 14, 2011, 09:12 AM // 09:12   #573
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Only used to get through WoC HM (probably works anywhere), slightly defensive because those Jade Brotherhood mobs are ridiculous.
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Old Oct 16, 2011, 10:20 AM // 10:20   #574
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Pew pew?
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Old Oct 22, 2011, 06:45 PM // 18:45   #575
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I've been switching up my hero builds a lot lately, but recently, this one has shown quite a bit of promise:



Basically, VoS + lots of Deep Wound to blow stuff up quickly and make life hard for enemy healers. My bar is general shutdown and nuking.

I'm learning how to run DoA at the moment, and I've successfully cleared Gloom and the City in NM (Ravenheart was easy in general, though the Margonite Anur Su's in the City were a headache with their Invoke spam). The goal is to work up to the Stygian Veil and then the Foundry, and I'm wondering if there are ways to tune up the build to give me a better chance in those areas. Any suggestions are greatly appreciated!
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Old Oct 25, 2011, 03:45 AM // 03:45   #576
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This is what I have been using on my casters: http://www.gwpvx.com/User:DarkSpirit...ter_characters

EDIT: Updated link...

Last edited by Daesu; Oct 26, 2011 at 03:09 AM // 03:09..
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Old Oct 25, 2011, 09:38 AM // 09:38   #577
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Originally Posted by Daesu View Post
This is what I have been using on my casters: http://www.gwpvx.com/User:DarkSpirit...ter_characters
I have been running somewhat the same build (great minds think alike, do they not?). I've been using this on every elite area in HM with great success.

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Old Oct 26, 2011, 03:12 AM // 03:12   #578
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Originally Posted by Daesu View Post
This is what I have been using on my casters: http://www.gwpvx.com/User:DarkSpirit...ter_characters

EDIT: Updated link...
By the way, here is the melee character version if anyone is interested:

http://www.gwpvx.com/User:DarkSpirit...lee_characters
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Old Oct 26, 2011, 07:24 AM // 07:24   #579
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Only thing you could change is removing nec spells from Mesmers (slotting multiple copies of FB for example) and heals from sos introducing a Bip: you get e.management for your hungry mesmers and open slots on them and rit (but you'll have a bit less dmg prolly removing a mes).
Also, ER can be swapped with ST (depending on personal preference i think) and i'm not too fond of eoe and patient, but that's all. Still working great i think.
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Old Oct 26, 2011, 08:31 AM // 08:31   #580
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Originally Posted by AndrewSX View Post
Only thing you could change is removing nec spells from Mesmers (slotting multiple copies of FB for example) and heals from sos introducing a Bip: you get e.management for your hungry mesmers and open slots on them and rit (but you'll have a bit less dmg prolly removing a mes).
Also, ER can be swapped with ST (depending on personal preference i think) and i'm not too fond of eoe and patient, but that's all. Still working great i think.
You make some interesting points but I have a reason for each and every skill in this team. Dual blood ritual on the mesmers actually works better than 1 BiP, the 1 second casting time and the (relative) low sac means they won't get a huge amount of aggro (a BiP does, which is just annoying to say the least). Weakness shouldn't need explanation, togheter with empathy it's the only anti melee I have. I realy hate taking FB in my team because it's completely useless in a fight (I'll get there soon enough, I'm not in a hurry).

I've experimented with a ST but he has major some drawbacks, first and foremost he'll run out of juice after a while. Taking a ST also means I'd have to set up spirits before each fight, I'd rather rush in. The ST has no heals (yes a spammable spike heal is realy usefull). The ER in this team is here to keep me (the imbagon) alive, the way I play this team is by pulling the mobs myself and balling them up (If I can't rush em). Even a paragon can't take an endless amount of dmg, so I need some heavy duty protection and having life attunement on me makes a huge difference (dmg dealing as a paragon is just absurd anyway). The only scenario where the ST would be better than the ER is vs huge amounts of armor ignoring aoe dmg, which even he can't hold off verry long. The idea behind this team is that it can fight for a verry long time, the ST becomes useless after a (in my opinion short) while.

EoE is awesome to spike down large mobs. The amount of energy vs the amount of dmg it can do is the reason I took it instead of another dmg spel. And patient spirit, well I went with a monk hero (insta res) and patient spirit is the most powerfull heal spell I could give him.

And yes it works great I've been working on this build since the henchmen update.
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